[Author]
Author = func_door
[Description]
Description = If there's something that's valuable in 2022, it's data. Break inside Humane Labs using one of their vehicles, fight your way through the armed guards, plug in the modified USB in one of their main computers and grab every file that they have. Once you're done, an agent will have a chopper waiting for you outside...
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1736.21
Objectives[0]positionY = 3291.111
Objectives[0]positionZ = 41.14949
Objectives[0]Heading = 190
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 12
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1739.024
Objectives[0]mission_Vehicles[0]positionY = 3290.975
Objectives[0]mission_Vehicles[0]positionZ = 40.77942
Objectives[0]mission_Vehicles[0]Heading = 185.0019
Objectives[0]mission_Vehicles[0]Name = FIB
Objectives[0]mission_Vehicles[0]Model = fbi
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_laptop_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 3560.548
Objectives[0]mission_Props[0]positionY = 3672.694
Objectives[0]mission_Props[0]positionZ = 28.12186
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -10.00001
Objectives[0]mission_Pickup_Props_Count = 15
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = 1736.442
Objectives[0]mission_Pickup_Props[0]positionY = 3291.012
Objectives[0]mission_Pickup_Props[0]positionZ = 40.64957
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -175
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 144
Objectives[0]mission_Pickup_Props[1]positionX = 1736.002
Objectives[0]mission_Pickup_Props[1]positionY = 3291.222
Objectives[0]mission_Pickup_Props[1]positionZ = 40.6496
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -105
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = 1735.961
Objectives[0]mission_Pickup_Props[2]positionY = 3291.007
Objectives[0]mission_Pickup_Props[2]positionZ = 40.64856
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -40.00001
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[0]mission_Pickup_Props[3]Value = 150
Objectives[0]mission_Pickup_Props[3]positionX = 1736.373
Objectives[0]mission_Pickup_Props[3]positionY = 3291.087
Objectives[0]mission_Pickup_Props[3]positionZ = 40.64972
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -105
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 1736.078
Objectives[0]mission_Pickup_Props[4]positionY = 3291.012
Objectives[0]mission_Pickup_Props[4]positionZ = 40.64882
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -105
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 18
Objectives[0]mission_Pickup_Props[5]positionX = 1736.181
Objectives[0]mission_Pickup_Props[5]positionY = 3291.169
Objectives[0]mission_Pickup_Props[5]positionZ = 40.64971
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -105
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = 1736.277
Objectives[0]mission_Pickup_Props[6]positionY = 3291.185
Objectives[0]mission_Pickup_Props[6]positionZ = 40.64998
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -105
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HOMINGLAUNCHER
Objectives[0]mission_Pickup_Props[7]Value = 10
Objectives[0]mission_Pickup_Props[7]positionX = 3538.744
Objectives[0]mission_Pickup_Props[7]positionY = 3665.834
Objectives[0]mission_Pickup_Props[7]positionZ = 27.62188
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -135.0003
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = 3538.724
Objectives[0]mission_Pickup_Props[8]positionY = 3664.8
Objectives[0]mission_Pickup_Props[8]positionZ = 27.62188
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -65.00027
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = 3560.845
Objectives[0]mission_Pickup_Props[9]positionY = 3670.69
Objectives[0]mission_Pickup_Props[9]positionZ = 27.62188
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -75.00021
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = 3561.068
Objectives[0]mission_Pickup_Props[10]positionY = 3669.96
Objectives[0]mission_Pickup_Props[10]positionZ = 27.62188
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -135.0003
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = 2949.143
Objectives[0]mission_Pickup_Props[11]positionY = 2787.432
Objectives[0]mission_Pickup_Props[11]positionZ = 40.35028
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 79.99998
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[0]mission_Pickup_Props[12]Value = 24
Objectives[0]mission_Pickup_Props[12]positionX = 2949.72
Objectives[0]mission_Pickup_Props[12]positionY = 2788.616
Objectives[0]mission_Pickup_Props[12]positionZ = 40.55735
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -55
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[13]Value = 10
Objectives[0]mission_Pickup_Props[13]positionX = 2948.399
Objectives[0]mission_Pickup_Props[13]positionY = 2788.022
Objectives[0]mission_Pickup_Props[13]positionZ = 40.22782
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -55
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[14]Value = 120
Objectives[0]mission_Pickup_Props[14]positionX = 2947.873
Objectives[0]mission_Pickup_Props[14]positionY = 2787.33
Objectives[0]mission_Pickup_Props[14]positionZ = 40.07278
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 110
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Park the Humane Labs Vehicle close to the Entrance Doors.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 3628.767
Objectives[1]positionY = 3756.348
Objectives[1]positionZ = 27.66572
Objectives[1]Heading = 335
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 2
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = True
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in Humane Labs.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 3621.898
Objectives[2]positionY = 3751.876
Objectives[2]positionZ = 27.8014
Objectives[2]Heading = 335
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = 3620.869
Objectives[3]positionY = 3753.193
Objectives[3]positionZ = 27.60459
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = True
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = False
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Teleport_Objective
Objectives[4]Text = 
Objectives[4]positionX = 3618.882
Objectives[4]positionY = 3751.213
Objectives[4]positionZ = 27.6901
Objectives[4]ObjectiveRotation = 515
Objectives[4]mission_ActorsCount = 21
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 3616.035
Objectives[4]mission_Actors[0]positionY = 3730.188
Objectives[4]mission_Actors[0]positionZ = 28.6901
Objectives[4]mission_Actors[0]Heading = 354.9721
Objectives[4]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 300
Objectives[4]mission_Actors[0]DieFromHeadShot = False
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 3606.004
Objectives[4]mission_Actors[1]positionY = 3709.864
Objectives[4]mission_Actors[1]positionZ = 29.68941
Objectives[4]mission_Actors[1]Heading = 329.9999
Objectives[4]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 300
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = CarbineRifle
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 1
Objectives[4]mission_Actors[1]Task_Guard_Range = 3
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 3602.107
Objectives[4]mission_Actors[2]positionY = 3706.602
Objectives[4]mission_Actors[2]positionZ = 29.68941
Objectives[4]mission_Actors[2]Heading = 329.9999
Objectives[4]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 300
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = CarbineRifle
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 2
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 3599.088
Objectives[4]mission_Actors[3]positionY = 3713.87
Objectives[4]mission_Actors[3]positionZ = 29.68941
Objectives[4]mission_Actors[3]Heading = 185.0001
Objectives[4]mission_Actors[3]String_Name = s_m_y_blackops_03
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 300
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = CarbineRifle
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 1
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 3594.075
Objectives[4]mission_Actors[4]positionY = 3722.382
Objectives[4]mission_Actors[4]positionZ = 29.6894
Objectives[4]mission_Actors[4]Heading = 355.1781
Objectives[4]mission_Actors[4]String_Name = s_m_y_blackops_03
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 300
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = CarbineRifle
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 3592.309
Objectives[4]mission_Actors[5]positionY = 3713.147
Objectives[4]mission_Actors[5]positionZ = 29.68941
Objectives[4]mission_Actors[5]Heading = 354.9998
Objectives[4]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 300
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = CarbineRifle
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 2
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 3598.239
Objectives[4]mission_Actors[6]positionY = 3692.659
Objectives[4]mission_Actors[6]positionZ = 28.82139
Objectives[4]mission_Actors[6]Heading = 65
Objectives[4]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 300
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = CarbineRifle
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 1
Objectives[4]mission_Actors[6]Task_Guard_Range = 2
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 3601.284
Objectives[4]mission_Actors[7]positionY = 3691.093
Objectives[4]mission_Actors[7]positionZ = 28.82137
Objectives[4]mission_Actors[7]Heading = 65.25179
Objectives[4]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = CarbineRifle
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 1
Objectives[4]mission_Actors[7]Task_Guard_Range = 4
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 3586.64
Objectives[4]mission_Actors[8]positionY = 3686.272
Objectives[4]mission_Actors[8]positionZ = 27.6215
Objectives[4]mission_Actors[8]Heading = 244.9998
Objectives[4]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 300
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 1
Objectives[4]mission_Actors[8]Task_Guard_Range = 2
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 3580.885
Objectives[4]mission_Actors[9]positionY = 3690.681
Objectives[4]mission_Actors[9]positionZ = 27.12184
Objectives[4]mission_Actors[9]Heading = 244.9998
Objectives[4]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 300
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = CarbineRifle
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 1
Objectives[4]mission_Actors[9]Task_Guard_Range = 3
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 3574.238
Objectives[4]mission_Actors[10]positionY = 3694.07
Objectives[4]mission_Actors[10]positionZ = 27.12184
Objectives[4]mission_Actors[10]Heading = 244.9998
Objectives[4]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 300
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = CarbineRifle
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 1
Objectives[4]mission_Actors[10]Task_Guard_Range = 2
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 3555.76
Objectives[4]mission_Actors[11]positionY = 3671.837
Objectives[4]mission_Actors[11]positionZ = 28.12188
Objectives[4]mission_Actors[11]Heading = 359.9998
Objectives[4]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = True
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 300
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = CarbineRifle
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 1
Objectives[4]mission_Actors[11]Task_Guard_Range = 2
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 3555.924
Objectives[4]mission_Actors[12]positionY = 3666.933
Objectives[4]mission_Actors[12]positionZ = 28.12188
Objectives[4]mission_Actors[12]Heading = 359.9998
Objectives[4]mission_Actors[12]String_Name = s_m_y_blackops_02
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = True
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 300
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = CarbineRifle
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 1
Objectives[4]mission_Actors[12]Task_Guard_Range = 2
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 3555.149
Objectives[4]mission_Actors[13]positionY = 3673.747
Objectives[4]mission_Actors[13]positionZ = 28.12188
Objectives[4]mission_Actors[13]Heading = 349.9723
Objectives[4]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 300
Objectives[4]mission_Actors[13]DieFromHeadShot = False
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = Unarmed
Objectives[4]mission_Actors[13]Variation = Custom
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 3567.244
Objectives[4]mission_Actors[14]positionY = 3687.009
Objectives[4]mission_Actors[14]positionZ = 28.12144
Objectives[4]mission_Actors[14]Heading = 14.97234
Objectives[4]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 300
Objectives[4]mission_Actors[14]DieFromHeadShot = False
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = Unarmed
Objectives[4]mission_Actors[14]Variation = Custom
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = 3573.831
Objectives[4]mission_Actors[15]positionY = 3693.229
Objectives[4]mission_Actors[15]positionZ = 27.11909
Objectives[4]mission_Actors[15]Heading = 239.9769
Objectives[4]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = False
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 300
Objectives[4]mission_Actors[15]DieFromHeadShot = False
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = Unarmed
Objectives[4]mission_Actors[15]Variation = Custom
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = 3563.26
Objectives[4]mission_Actors[16]positionY = 3682.637
Objectives[4]mission_Actors[16]positionZ = 28.12188
Objectives[4]mission_Actors[16]Heading = 284.9796
Objectives[4]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = False
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 300
Objectives[4]mission_Actors[16]DieFromHeadShot = False
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = Unarmed
Objectives[4]mission_Actors[16]Variation = Custom
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 0
Objectives[4]mission_Actors[17]positionX = 3565.873
Objectives[4]mission_Actors[17]positionY = 3690.185
Objectives[4]mission_Actors[17]positionZ = 27.37579
Objectives[4]mission_Actors[17]Heading = 276.3965
Objectives[4]mission_Actors[17]String_Name = a_c_hen
Objectives[4]mission_Actors[17]Relationship_Group = Neutral
Objectives[4]mission_Actors[17]AddBlip = False
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = True
Objectives[4]mission_Actors[17]SetHealth = 4000
Objectives[4]mission_Actors[17]DieFromHeadShot = True
Objectives[4]mission_Actors[17]CanExitVehicle = True
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[4]mission_Actors[17]AlwaysFight = False
Objectives[4]mission_Actors[17]Seeing_Range = 30
Objectives[4]mission_Actors[17]Hearing_Range = 30
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = 955837630
Objectives[4]mission_Actors[17]Variation = Default
Objectives[4]mission_Actors[17]Task = 0
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = NONE
Objectives[4]mission_Actors[18]Survive_Number = 0
Objectives[4]mission_Actors[18]Failed_Text = 
Objectives[4]mission_Actors[18]Remove_After = 0
Objectives[4]mission_Actors[18]positionX = 3590.588
Objectives[4]mission_Actors[18]positionY = 3707.942
Objectives[4]mission_Actors[18]positionZ = 29.68941
Objectives[4]mission_Actors[18]Heading = 334.9998
Objectives[4]mission_Actors[18]String_Name = s_m_y_blackops_03
Objectives[4]mission_Actors[18]Relationship_Group = Enemy1
Objectives[4]mission_Actors[18]AddBlip = True
Objectives[4]mission_Actors[18]ShowCone = False
Objectives[4]mission_Actors[18]Invincible = False
Objectives[4]mission_Actors[18]SetHealth = 300
Objectives[4]mission_Actors[18]DieFromHeadShot = True
Objectives[4]mission_Actors[18]CanExitVehicle = True
Objectives[4]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[18]AlwaysFight = True
Objectives[4]mission_Actors[18]Seeing_Range = 30
Objectives[4]mission_Actors[18]Hearing_Range = 30
Objectives[4]mission_Actors[18]CombatMovement = Offensive
Objectives[4]mission_Actors[18]weapon = CarbineRifle
Objectives[4]mission_Actors[18]Variation = Random
Objectives[4]mission_Actors[18]Task = 1
Objectives[4]mission_Actors[18]Task_Guard_Range = 3
Objectives[4]mission_Actors[18]Task_Stay_In_Range = True
Objectives[4]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[18]Task_Scenario = NONE
Objectives[4]mission_Actors[19]Survive_Number = 0
Objectives[4]mission_Actors[19]Failed_Text = 
Objectives[4]mission_Actors[19]Remove_After = 0
Objectives[4]mission_Actors[19]positionX = 3564.637
Objectives[4]mission_Actors[19]positionY = 3689.943
Objectives[4]mission_Actors[19]positionZ = 28.12181
Objectives[4]mission_Actors[19]Heading = 294.9778
Objectives[4]mission_Actors[19]String_Name = s_m_y_blackops_03
Objectives[4]mission_Actors[19]Relationship_Group = Enemy1
Objectives[4]mission_Actors[19]AddBlip = True
Objectives[4]mission_Actors[19]ShowCone = False
Objectives[4]mission_Actors[19]Invincible = False
Objectives[4]mission_Actors[19]SetHealth = 300
Objectives[4]mission_Actors[19]DieFromHeadShot = True
Objectives[4]mission_Actors[19]CanExitVehicle = True
Objectives[4]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[19]AlwaysFight = True
Objectives[4]mission_Actors[19]Seeing_Range = 30
Objectives[4]mission_Actors[19]Hearing_Range = 30
Objectives[4]mission_Actors[19]CombatMovement = Offensive
Objectives[4]mission_Actors[19]weapon = CarbineRifle
Objectives[4]mission_Actors[19]Variation = Random
Objectives[4]mission_Actors[19]Task = 1
Objectives[4]mission_Actors[19]Task_Guard_Range = 3
Objectives[4]mission_Actors[19]Task_Stay_In_Range = True
Objectives[4]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[19]Task_Scenario = NONE
Objectives[4]mission_Actors[20]Survive_Number = 0
Objectives[4]mission_Actors[20]Failed_Text = 
Objectives[4]mission_Actors[20]Remove_After = 0
Objectives[4]mission_Actors[20]positionX = 3556.171
Objectives[4]mission_Actors[20]positionY = 3677.218
Objectives[4]mission_Actors[20]positionZ = 28.1055
Objectives[4]mission_Actors[20]Heading = 349.2855
Objectives[4]mission_Actors[20]String_Name = s_m_y_blackops_03
Objectives[4]mission_Actors[20]Relationship_Group = Enemy1
Objectives[4]mission_Actors[20]AddBlip = True
Objectives[4]mission_Actors[20]ShowCone = False
Objectives[4]mission_Actors[20]Invincible = False
Objectives[4]mission_Actors[20]SetHealth = 300
Objectives[4]mission_Actors[20]DieFromHeadShot = True
Objectives[4]mission_Actors[20]CanExitVehicle = True
Objectives[4]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[20]AlwaysFight = True
Objectives[4]mission_Actors[20]Seeing_Range = 30
Objectives[4]mission_Actors[20]Hearing_Range = 30
Objectives[4]mission_Actors[20]CombatMovement = Offensive
Objectives[4]mission_Actors[20]weapon = CarbineRifle
Objectives[4]mission_Actors[20]Variation = Random
Objectives[4]mission_Actors[20]Task = 1
Objectives[4]mission_Actors[20]Task_Guard_Range = 2
Objectives[4]mission_Actors[20]Task_Stay_In_Range = True
Objectives[4]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[20]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Find one of Humane Labs' main computers!
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 3557.017
Objectives[5]positionY = 3669.93
Objectives[5]positionZ = 27.27188
Objectives[5]Heading = 1690
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hack_Objective
Objectives[6]Text = Plug in the modified USB and hack-transfer all the Confidential Files!
Objectives[6]positionX = 3560.54
Objectives[6]positionY = 3672.771
Objectives[6]positionZ = 28.12186
Objectives[6]Hack_Anim = Laptop on desk
Objectives[6]Hack_Both = True
Objectives[6]Hack_Prop_PositionX = 3560.548
Objectives[6]Hack_Prop_PositionY = 3672.694
Objectives[6]Hack_Prop_PositionZ = 28.12186
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Get to the Elevator!
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 3540.642
Objectives[7]positionY = 3675.925
Objectives[7]positionZ = 27.12115
Objectives[7]Heading = 1965
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 5
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 3553.238
Objectives[7]mission_Actors[0]positionY = 3656.634
Objectives[7]mission_Actors[0]positionZ = 28.12188
Objectives[7]mission_Actors[0]Heading = 79.97961
Objectives[7]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 300
Objectives[7]mission_Actors[0]DieFromHeadShot = False
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Custom
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 3530.409
Objectives[7]mission_Actors[1]positionY = 3663.46
Objectives[7]mission_Actors[1]positionZ = 28.12188
Objectives[7]mission_Actors[1]Heading = 179.9997
Objectives[7]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 300
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = CarbineRifle
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 1
Objectives[7]mission_Actors[1]Task_Guard_Range = 3
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 3538.895
Objectives[7]mission_Actors[2]positionY = 3671.049
Objectives[7]mission_Actors[2]positionZ = 28.12117
Objectives[7]mission_Actors[2]Heading = 99.9709
Objectives[7]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 300
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = CarbineRifle
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 3540.29
Objectives[7]mission_Actors[3]positionY = 3671.672
Objectives[7]mission_Actors[3]positionZ = 28.12115
Objectives[7]mission_Actors[3]Heading = 99.9996
Objectives[7]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 300
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = CarbineRifle
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 3528.376
Objectives[7]mission_Actors[4]positionY = 3647.462
Objectives[7]mission_Actors[4]positionZ = 26.77286
Objectives[7]mission_Actors[4]Heading = 276.3965
Objectives[7]mission_Actors[4]String_Name = a_c_hen
Objectives[7]mission_Actors[4]Relationship_Group = Neutral
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = True
Objectives[7]mission_Actors[4]SetHealth = 4000
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[7]mission_Actors[4]AlwaysFight = False
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = 955837630
Objectives[7]mission_Actors[4]Variation = Default
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = 3849.488
Objectives[7]mission_Vehicles[0]positionY = 3638.551
Objectives[7]mission_Vehicles[0]positionZ = 4.458018
Objectives[7]mission_Vehicles[0]Heading = 357.2832
Objectives[7]mission_Vehicles[0]Name = Maverick
Objectives[7]mission_Vehicles[0]Model = maverick
Objectives[7]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = 3540.594
Objectives[8]positionY = 3675.92
Objectives[8]positionZ = 19.99179
Objectives[8]ObjectiveRotation = 1965
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = 3532.729
Objectives[9]positionY = 3672.249
Objectives[9]positionZ = 19.99179
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = True
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = False
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Go to the Cooling Tunnel!
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 3525.401
Objectives[10]positionY = 3703.32
Objectives[10]positionZ = 19.99179
Objectives[10]Heading = 2500
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 4
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 3525.201
Objectives[10]mission_Actors[0]positionY = 3673.497
Objectives[10]mission_Actors[0]positionZ = 20.99179
Objectives[10]mission_Actors[0]Heading = 259.983
Objectives[10]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 300
Objectives[10]mission_Actors[0]DieFromHeadShot = False
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 215
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 79
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 58
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 3526.406
Objectives[10]mission_Actors[1]positionY = 3673.981
Objectives[10]mission_Actors[1]positionZ = 20.99179
Objectives[10]mission_Actors[1]Heading = 259.983
Objectives[10]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 300
Objectives[10]mission_Actors[1]DieFromHeadShot = False
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 17
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 215
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 79
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 58
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 3526.527
Objectives[10]mission_Actors[2]positionY = 3672.792
Objectives[10]mission_Actors[2]positionZ = 20.99179
Objectives[10]mission_Actors[2]Heading = 259.983
Objectives[10]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 300
Objectives[10]mission_Actors[2]DieFromHeadShot = False
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Unarmed
Objectives[10]mission_Actors[2]Variation = Custom
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 17
Objectives[10]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 215
Objectives[10]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 79
Objectives[10]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 58
Objectives[10]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 3524.819
Objectives[10]mission_Actors[3]positionY = 3693.571
Objectives[10]mission_Actors[3]positionZ = 20.99179
Objectives[10]mission_Actors[3]Heading = 169.9826
Objectives[10]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 300
Objectives[10]mission_Actors[3]DieFromHeadShot = False
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Unarmed
Objectives[10]mission_Actors[3]Variation = Custom
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 17
Objectives[10]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 215
Objectives[10]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 79
Objectives[10]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 58
Objectives[10]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Swim outside through the tunnel.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 3525.784
Objectives[11]positionY = 3722.776
Objectives[11]positionZ = 17.4823
Objectives[11]Heading = 1665
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 10
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 1
Objectives[11]mission_Vehicles[0]positionX = 2948.264
Objectives[11]mission_Vehicles[0]positionY = 2792.915
Objectives[11]mission_Vehicles[0]positionZ = 40.60862
Objectives[11]mission_Vehicles[0]Heading = 283.4548
Objectives[11]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[11]mission_Vehicles[0]Model = insurgent
Objectives[11]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[11]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = 0
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = True
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = False
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 0
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 3836.975
Objectives[12]positionY = 3684.048
Objectives[12]positionZ = -0.8027869
Objectives[12]ObjectiveRotation = 1640
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get in the Helicopter.
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 3852.744
Objectives[13]positionY = 3635.542
Objectives[13]positionZ = 4.561884
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = -1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Lead the remaining enemy helicopters to the Agent!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 2946.842
Objectives[14]positionY = 2789.622
Objectives[14]positionZ = 39.46862
Objectives[14]Heading = 1725
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 200
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 7
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 2952.005
Objectives[14]mission_Actors[0]positionY = 2790.413
Objectives[14]mission_Actors[0]positionZ = 41.35056
Objectives[14]mission_Actors[0]Heading = 285.3143
Objectives[14]mission_Actors[0]String_Name = ig_mp_agent14
Objectives[14]mission_Actors[0]Relationship_Group = Friend
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = True
Objectives[14]mission_Actors[0]SetHealth = 4000
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = HeavySniperMk2
Objectives[14]mission_Actors[0]Variation = Default
Objectives[14]mission_Actors[0]Task = 1
Objectives[14]mission_Actors[0]Task_Guard_Range = 3
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]SpawnInVehicle = True
Objectives[14]mission_Actors[1]SeatIndex = 1
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 3820.421
Objectives[14]mission_Actors[1]positionY = 3617.818
Objectives[14]mission_Actors[1]positionZ = 22.12281
Objectives[14]mission_Actors[1]Heading = 272.5351
Objectives[14]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 200
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = False
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]SpawnInVehicle = True
Objectives[14]mission_Actors[2]SeatIndex = -1
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 3820.421
Objectives[14]mission_Actors[2]positionY = 3617.818
Objectives[14]mission_Actors[2]positionZ = 22.12281
Objectives[14]mission_Actors[2]Heading = 272.5351
Objectives[14]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = True
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 200
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = False
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = 0
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]SpawnInVehicle = True
Objectives[14]mission_Actors[3]SeatIndex = -1
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 3810.745
Objectives[14]mission_Actors[3]positionY = 3622.355
Objectives[14]mission_Actors[3]positionZ = 21.7009
Objectives[14]mission_Actors[3]Heading = 274.2286
Objectives[14]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = True
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 200
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = False
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = 0
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]SpawnInVehicle = True
Objectives[14]mission_Actors[4]SeatIndex = -1
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 3806.116
Objectives[14]mission_Actors[4]positionY = 3614.532
Objectives[14]mission_Actors[4]positionZ = 24.67182
Objectives[14]mission_Actors[4]Heading = 279.4248
Objectives[14]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = True
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 200
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = False
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = 0
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]SpawnInVehicle = True
Objectives[14]mission_Actors[5]SeatIndex = 1
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 3806.116
Objectives[14]mission_Actors[5]positionY = 3614.532
Objectives[14]mission_Actors[5]positionZ = 24.67182
Objectives[14]mission_Actors[5]Heading = 279.4248
Objectives[14]mission_Actors[5]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = True
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 200
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = False
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = Pistol
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]SpawnInVehicle = True
Objectives[14]mission_Actors[6]SeatIndex = 1
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 3810.745
Objectives[14]mission_Actors[6]positionY = 3622.355
Objectives[14]mission_Actors[6]positionZ = 21.7009
Objectives[14]mission_Actors[6]Heading = 274.2286
Objectives[14]mission_Actors[6]String_Name = s_m_m_chemsec_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = True
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 200
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = False
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = Pistol
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 4
Objectives[14]mission_Vehicles[0]positionX = 3820.421
Objectives[14]mission_Vehicles[0]positionY = 3617.818
Objectives[14]mission_Vehicles[0]positionZ = 22.12281
Objectives[14]mission_Vehicles[0]Heading = 272.5351
Objectives[14]mission_Vehicles[0]Name = Buzzard
Objectives[14]mission_Vehicles[0]Model = buzzard2
Objectives[14]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[14]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 15
Objectives[14]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[14]mission_Vehicles[1]positionX = 3810.745
Objectives[14]mission_Vehicles[1]positionY = 3622.355
Objectives[14]mission_Vehicles[1]positionZ = 21.7009
Objectives[14]mission_Vehicles[1]Heading = 274.2286
Objectives[14]mission_Vehicles[1]Name = Buzzard
Objectives[14]mission_Vehicles[1]Model = buzzard2
Objectives[14]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[1]HasPearlescent = False
Objectives[14]mission_Vehicles[1]Livery = 0
Objectives[14]mission_Vehicles[1]DirtLevel = 0
Objectives[14]mission_Vehicles[1]LockedForPlayer = False
Objectives[14]mission_Vehicles[1]Locked = False
Objectives[14]mission_Vehicles[1]Alarm = False
Objectives[14]mission_Vehicles[1]HotWired = False
Objectives[14]mission_Vehicles[1]Invincible = False
Objectives[14]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[1]Remove_After = 0
Objectives[14]mission_Vehicles[1]Survive_Number = 0
Objectives[14]mission_Vehicles[1]Failed_Text = 
Objectives[14]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[14]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 15
Objectives[14]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[14]mission_Vehicles[2]positionX = 3806.116
Objectives[14]mission_Vehicles[2]positionY = 3614.532
Objectives[14]mission_Vehicles[2]positionZ = 24.67182
Objectives[14]mission_Vehicles[2]Heading = 279.4248
Objectives[14]mission_Vehicles[2]Name = Buzzard
Objectives[14]mission_Vehicles[2]Model = buzzard2
Objectives[14]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[2]SecondaryColor = MetallicBeachSand
Objectives[14]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[2]HasPearlescent = False
Objectives[14]mission_Vehicles[2]Livery = 0
Objectives[14]mission_Vehicles[2]DirtLevel = 0
Objectives[14]mission_Vehicles[2]LockedForPlayer = False
Objectives[14]mission_Vehicles[2]Locked = False
Objectives[14]mission_Vehicles[2]Alarm = False
Objectives[14]mission_Vehicles[2]HotWired = False
Objectives[14]mission_Vehicles[2]Invincible = False
Objectives[14]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[2]Remove_After = 0
Objectives[14]mission_Vehicles[2]Survive_Number = 0
Objectives[14]mission_Vehicles[2]Failed_Text = 
Objectives[14]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[14]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 15
Objectives[14]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[14]mission_Vehicles[3]positionX = 2974.459
Objectives[14]mission_Vehicles[3]positionY = 2788.733
Objectives[14]mission_Vehicles[3]positionZ = 39.50921
Objectives[14]mission_Vehicles[3]Heading = 123.5455
Objectives[14]mission_Vehicles[3]Name = Premier
Objectives[14]mission_Vehicles[3]Model = premier
Objectives[14]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[14]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[14]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[3]HasPearlescent = False
Objectives[14]mission_Vehicles[3]Livery = 0
Objectives[14]mission_Vehicles[3]DirtLevel = 0
Objectives[14]mission_Vehicles[3]LockedForPlayer = False
Objectives[14]mission_Vehicles[3]Locked = False
Objectives[14]mission_Vehicles[3]Alarm = False
Objectives[14]mission_Vehicles[3]HotWired = False
Objectives[14]mission_Vehicles[3]Invincible = True
Objectives[14]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[3]Remove_After = 0
Objectives[14]mission_Vehicles[3]Survive_Number = 0
Objectives[14]mission_Vehicles[3]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 2937.607
Objectives[14]ObjectiveMessages[0]positionY = 2801.173
Objectives[14]ObjectiveMessages[0]positionZ = 40.13236
Objectives[14]ObjectiveMessages[0]Message = Are they following you? Just lead them back to me, we're gonna take them down!
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = Agent
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 3
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = Destroy the remaining helicopters!
Objectives[15]Type = Destroy_Vehicle
Objectives[15]positionX = 2954.744
Objectives[15]positionY = 2790.055
Objectives[15]positionZ = 40.36211
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Collect your Cut.
Objectives[16]CollectPickupsAddBlips = True
Objectives[16]FaildText = 
Objectives[16]Type = Collect_Pickup
Objectives[16]positionX = 2973.887
Objectives[16]positionY = 2790.836
Objectives[16]positionZ = 39.28679
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 1
Objectives[16]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[16]mission_Pickup_Props[0]Value = 675000
Objectives[16]mission_Pickup_Props[0]positionX = 2973.887
Objectives[16]mission_Pickup_Props[0]positionY = 2790.836
Objectives[16]mission_Pickup_Props[0]positionZ = 39.78679
Objectives[16]mission_Pickup_Props[0]rotationX = 0
Objectives[16]mission_Pickup_Props[0]rotationY = 0
Objectives[16]mission_Pickup_Props[0]rotationZ = -85.00021
Objectives[16]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[16]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 2954.826
Objectives[16]ObjectiveMessages[0]positionY = 2794.049
Objectives[16]ObjectiveMessages[0]positionZ = 39.79153
Objectives[16]ObjectiveMessages[0]Message = Alright! Your cut is by that car. Let's get out of here before the authorities arrive. Split up!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Agent
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 3
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Text = Leave the area.
Objectives[17]Type = Leave_Area
Objectives[17]positionX = 2797.763
Objectives[17]positionY = 2804.36
Objectives[17]positionZ = 40.37014
Objectives[17]Leave_Area_Distance = 400
Objectives[17]Leave_Area_Use_Objective_Position = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

